Viney Pillar Ruins (Unity 3.5)

Unity 3.5

Model was created, textured and optimized entirely in zBrush.

Created to try out zSphere sketching and a High Poly --> Low Polygon workflow in zBrush.

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I have over 10 years experience working in the game industry in a range of roles from 3d artist to game programmer. I also have experience in many different aspects of game development including level design, UI, scripting and prototyping.

Please feel free to browse my portfolio and if you have any questions you can download my resume (PDF) or contact me using the link below.