Goldeneye Rogue Agent (DS)

2005
Goldeneye: Rogue Agent for Nintendo DS. I was lead artist on this project. All environment art shown here was done by me. Extremely low poly, less than 1000 polygons on screen, vertex lit.

About

I have over 10 years experience working in the game industry in a range of roles from 3d artist to game programmer. I also have experience in many different aspects of game development including level design, UI, scripting and prototyping.


Please feel free to browse my portfolio and if you have any questions you can download my resume (PDF) or contact me using the link below.

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